My practice interrogates the fragmented psyche of the post-digital age through CGI, animation, and immersive media. I operationalize its mandate to transform ethics into aesthetics, using technology not only as a tool, but as a lens to expose latent tensions between memory, identity, and constructed realities.
Central to my practice is the EWP Project (2019-2023), a CG animation staging a traveler’s return to a morphed hometown. Through a non-linear narrative and abstract symbolism, it scrutinizes the instability of "truth" as personal history collapses into digital artifacts.
My broader oeuvre, branded eli_lab, extends this investigation into digital melancholy and post-human nostalgia. Works like The Last Day of Kasane Teto repurpose Idol iconography to unpack digital trauma, while Triple Baka transforms autobiographical experience through surrealist animation. My projects induce viewer complicity in constructed fantasies: "darkness" functions not as genre but as a critical framework to confront technological disembodiment.
Rodchenko Moscow School of Photography and Multimedia (Moscow)
CG Animation Installation
Concept: A mysterious traveler returns to his transformed hometown, navigating surreal landscapes and fragmented memories to reconcile his dual nature. The work explores universal themes of belonging, memory, and identity through abstract visuals and subconscious symbolism.
Digital Animation / Music Video
Concept: An exploration of digital melancholy through Idol iconography, examining the intersection of virtual identity and human emotion.
Technical Achievement: Created using Blender 4.4.3 with custom eli_lab pipeline extension, demonstrating advanced procedural animation techniques and digital development.
Biographical Surrealist Animation
Concept: A week-long intensive production transforming personal autobiography through surrealist visual language. Based on real encounters reinterpreted through Vocaloid cultural references (Teto, Miku, Neru), the work examines how contemporary life becomes "a bad ARG where you suddenly become a character from a decade-old meme."
Technical Achievement: Rapid production methodology and autobiographical-to-digital transformation process.
Animated Film - In Development
Focus: Psychosomatics and cognitive recovery through neural network-generated character movements and gestures, exploring the intersection of artificial intelligence and human psychological expression.
Project works
Studio SHUM, Lachesis, Nizhny Novgorod State Museum
GRIG Film
Stage designer, 3D Artist, Animation, Rendering, Modelling
June 2024 — October 2024 (5 months)
CG animation scenes for the film "Russia of Mark Antakolsky"
Creative Unit
Game designer, 3D Artist, Sound FX, Modelling
April 2023 - February 2024 (11 months)
Game design implementation, 3D art, sound design
Merry's
3D Artist, Designer, SFX, Score, FMOD Implementation
October 2022 - December 2023 (3 months)
Head of Sound Department
VATAGA Team
CG Artist, Sound Designer, Score
August 2020 - Present (5 years 2 months)
Creation of CG cutscenes and soundtracks
eli_lab / freelance
Sound design, music, wide-profile CG
June 2016 - Present (9 years 4 months)
My personal brand
Foxcride Studio
Lead Sound Designer, FMOD Implementation
November 2021 - October 2022 (1 year)
Sound Department Management and FMOD Integration
PIKE STUDIO (own audiovisual studio)
Sound engineer, proofreader, sound designer
March 2017 - May 2020 (3 years 3 months)
Soundtracks and sound processing for films and animation
Additional information
Live Events and performances
Lectures and master classes
Lecture and master class for IT specialists on the topic of generative systems MAX MSP/Pure Data at Peredelano Conf — October 2023
Lecture at Moscow State University on Sound Art and generative systems for students of the Faculty of Philosophy — October 2023